I want to launch an Android-first replica of JoinJumbo.com that fuses real-cash gaming with a built-in shopping credits system. Players top up a wallet, enter skill- or chance-based games, and—if they don’t win—every rupee automatically converts to shopping credits that can be spent in the app’s store. Instant withdrawal of winnings is equally important, so the wallet flow must handle both directions seamlessly.
Core scope
• Android MVP ready for Google Play within 4–8 weeks, polished enough to earn early user reviews and retention metrics.
• iOS codebase planned next, so whatever stack you choose should keep cross-platform portability in mind.
• Mandatory phone-number + OTP authentication out of the box.
Key modules
1. Wallet: add funds, show balance, withdraw to bank/UPI, and auto-transfer losses to “Shopping Credits”.
2. Games: at minimum Ludo Express, Daily Spin, Finding Jumbo, plus placeholder hooks for future titles like Powerplay or Jumbo Fantasy. Game logic must be provably fair and resistant to basic exploits.
3. In-app Store: catalogue, cart, checkout with credits, order history.
4. Admin dashboard: real-time game analytics, user KYC, withdrawal approvals, product inventory, and basic CMS for banners/offers.
Deliverables & acceptance
• Play-ready APK, source code, and build/run documentation.
• Tested OTP login flow (failed/success states).
• Wallet test cases covering add money, lose money → credit conversion, and withdrawal.
• At least one full game session for each included title running on mid-range Android hardware.
• Store purchase using lost-game credits completing end-to-end.
• Post-launch support for bug fixes during the first month.
Tech is flexible—Kotlin + Firebase, Flutter, or React Native with Node/PostgreSQL APIs are all fine—as long as you can hit the deadline, keep gameplay smooth at 60 FPS, and preserve data integrity.
If you have same model app, I’d love to see a quick demo link or screen recording alongside your bid.
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