Project Description
I’m building a cross-platform companion system (desktop client for PC players and a lightweight mobile app) that helps large alliances coordinate rallies, counter-rallies, and reinforcements during massive strategy-game battles. To be crystal clear, this tool will never automate gameplay; its sole purpose is to give commanders precise timing cues, structured communication, and automatic role enforcement so human players can react instantly.
Core requirements
• Real-time push notifications to phones and in-game style pop-up alerts on the PC client so every member sees critical countdowns and role requests the moment they happen.
• Configurable “Leader” and “Support” roles: leaders can schedule or cancel rallies, while support members receive reinforcement assignments and cooldown reminders. The system must prevent anyone from taking an action outside of their designated role.
• A shared timer board that shows rally launch times, enemy rally ETA, and reinforcement windows, updating for every participant in under one second.
• Simple, clean UI with colour-coded status indicators (green ready, amber preparing, red active) that works smoothly on wide monitors and small phone screens alike.
• Server component to manage websocket traffic, store role assignments, and guarantee message delivery with minimal latency even when hundreds of users are subscribed.
I already have mock-ups and a basic data model; you’ll flesh out the real-time back end, build the PC (Electron or similar) and mobile (Flutter / React Native welcome) front ends, and wire up the notification logic. If you’ve shipped live multiplayer game tools or real-time dashboards before, I’d love to see examples.
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