Project Description
I’m developing a web-based narrative and need a series of Three.js scenes that drive the story forward through rich, interactive moments. Each scene will combine animated characters, detailed environments, and key objects that the viewer can explore or trigger with clicks, scroll, or hover events. The emphasis is on storytelling, so pacing, camera movement, and smooth transitions between chapters are critical.
You’ll take the creative concept and build the WebGL logic, shaders, and asset pipelines necessary to keep performance high on desktop and modern mobile browsers. I’ll supply mood boards and any existing 3D models; you handle scene assembly, animation rigs/timelines, and the interactivity hooks that let me wire events back into the rest of the site.
Deliverables:
• Modular Three.js scene files ready to import
• Optimised textures, compressed geometry, and fallback strategy for lower-end devices
• A clear integration guide (ES6 modules) covering event callbacks and embed options
I’m happy to review work in milestones—greyboxed layout, animation pass, interaction layer, final polish—so we can iterate quickly. If you thrive on weaving code and creativity to tell stories on the web, let’s bring this experience to life.
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