Project Description
I’m building a browser-based multiplayer gaming hub that also runs smoothly on modern mobile devices. The core of the project is real-time gameplay, so low-latency networking and fluid state synchronisation are critical. A single codebase that adapts responsively between desktop and mobile browsers is preferred; if you feel a progressive web app or other wrapper will enhance the mobile experience, I’m open to that discussion.
What I already have: game concepts, basic wireframes, and a clear flow for lobby → match → results. What I need from you is the full web stack implementation—front end, back end, and the real-time transport layer. WebSockets or a similar protocol will likely be required, but I’m interested in hearing why you might recommend alternatives such as WebRTC or custom UDP relays.
For the first milestone, I want a working prototype that lets two to eight players join a room and interact in real time. After that, we will expand into account management and seasonal events; chat and leaderboards are future phases, so clean, modular code is important.
Deliverables
• Responsive web interface with basic lobby and in-game screens
• Server logic for room creation, matchmaking, and authoritative game state
• Integrated real-time networking tested with at least 50 concurrent users
• Documentation: setup, deployment steps, and annotated source code
I’ll host the code on a private Git repository and review progress each Friday. If this aligns with your expertise in JavaScript/TypeScript, Node.js, WebSockets, or similar technologies, let’s get started.
Show More