Project Title:
Mobile Horse Racing & Breeding Strategy Game (iOS & Android)
Project Overview:
I’m building a strategy-driven horse racing and breeding game for mobile. The core concept blends realistic simulation systems (genetics, racing performance) with meaningful player decision-making. The focus is on creating a fair, skill-based game economy — avoiding the common pitfalls of RNG-heavy or easily exploitable systems.
Core Gameplay Loop:
Breed → Train → Race → Trade/Sell → Reinvest
Key Features (V1 Scope):
* Horse breeding system with genetics-based outcomes (not pure RNG)
* Core stats (e.g. speed, stamina, acceleration, consistency)
* Race simulation system (results influenced by stats + controlled randomness)
* Player-driven economy (buying/selling horses)
* Progression system tied to performance and decision-making
Technical Requirements:
* Mobile development (iOS & Android)
* Experience with game systems, simulations, or management-style games
* Ability to design scalable systems (economy, progression, balancing)
* Backend/database experience preferred (for player data, marketplace, etc.)
Nice to Have:
* Experience with simulation or strategy games
* Understanding of game economy design / anti-exploit systems
* Unity or similar game engine experience
What I’m Looking For:
A developer (or small team) who can help build a solid V1 foundation with clean, scalable systems. The goal is long-term development, so code quality and system design are important.
Project Approach:
Start with a lean V1 (core systems only), then expand features iteratively based on testing and balance.
Budget & Timeline:
Open to discussion based on experience and scope.
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If this sounds like a good fit, please share:
* Relevant past projects
* Your tech stack
* Availability and estimated timeline
The project has no strict deadline, but I would appreciate regular updates and a clear timeline.
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