Roblox Digital Goods Delivery Automation

Project Description

I'm currently developing a website based around selling digital goods/items for Roblox games.

I currently run an eBay store and will soon be launching a WordPress/WooCommerce based store that sells Roblox items, including items for games such as Grow a Garden. There are already several websites in this niche, and some of the more established ones appear to use automated or semi-automated delivery systems to fulfill orders after purchase.

I’m looking for a skilled developer or team of developers who are knowledgeable in multiple languages such as Lua, Python, JavaScript, C#, C++, etc, to help create an automated delivery bot/system that can handle in-game transactions and order fulfillment.

I’m trying to understand what’s realistically possible from a technical point of view and whether anyone has experience building similar systems.

To be clear, I’m not looking for anything malicious, account stealing, exploiting customer accounts, or anything involving compromised accounts. The goal is to build a reliable fulfillment workflow for paid customer orders, ideally with proper logging, error handling, queue management, staff/manual fallback, and safe account/session handling.

Core functionality would include:

* Detecting paid orders from a website/backend, such as Shopify, WooCommerce/WordPress, etc
* Matching the order to the correct game/item/delivery account
* Queuing deliveries
* Having the bot join the game’s private server link automatically
* Delivering purchased items to customers using the in-game delivery/trading/gifting feature
* Handling cases where manual staff intervention is needed
* Tracking successful/failed deliveries
* Automating parts of in-game fulfilment where technically possible
* Keeping everything stable, scalable, and secure

For example, in Grow a Garden, this would involve delivering purchased items to customers using the in-game “Gifting” feature. This requires sending a gift request that the recipient must accept, while also ensuring their inventory has available space and that the gift is received on their end.

And on Steal a Brainrot, it could utilize the cross-server trading system.

For other games, this may involve understanding how their trade or gifting systems work. This would usually consist of reverse-engineering games on Roblox, likely through using exploits/remote event spying tools, to inspect how games like Murder Mystery 2 handle and fire trade requests etc. The bot(s) should also ideally stay in the server 24/7, possibly running on a virtual machine or cloud setup. These things would be discussed further if anyone is actually interested/knowledgeable in this topic.

Ideally, I’d also like to expand the functionality to include optional Discord integration. For example, a Discord bot that records proof of delivery for each transaction, such as a screenshot showing “Gift Accepted” instead of video to save storage.

Example of a bot setup that uses similar systems:

https://www.youtube.com/watch?v=6_lkzCqwyDA
https://www.youtube.com/watch?v=KH2P_VG8dc4
https://www.youtube.com/watch?v=tI83sIB1MP4

Here are some similar existing Roblox e-commerce websites which appear to have bot delivery infrastructures set up:

https://bloxcart.com/
https://shopbloxs.com/

I know Roblox automation can be difficult and may have platform limitations, so I’m mainly looking to speak with people who have genuine experience in this area or have worked on similar ecommerce/game delivery workflows before.

If you’ve built something like this, understand the technical limitations, or can point me in the right direction, feel free to reply or message me.

Also open to hiring the right developer/team if they have relevant experience. Show More

Attachments

Freelancers Bidding (0)

  • This project has no proposals yet.
    Be the first to place a bid on this project!