I’m ready to turn a detailed product vision into a production-grade, mobile-first marketplace for live experiences. The platform has to feel effortless for fans buying a single seat, yet strong enough for organizers pushing tens of thousands of tickets in minutes.
Core features I need built and operating smoothly from day one include a multi-organizer storefront, QR-based ticket issuance and scanning, real-time payment processing, organizer analytics, commission rules, and a full admin moderation console. Everything must scale horizontally, cache intelligently, and stay fast on mid-range phones.
User roles that must be fully supported
• Event organizers
• Attendees
• Admins
Payment methods to integrate at launch
• Credit/debit cards
• PayPal
• Cryptocurrency
The system should comfortably handle concerts, conferences, sports fixtures, exhibitions, and local community events without code changes, so an extensible architecture is key. I’m open to the stack that best meets that goal—whether you favour Node, Python, Go, or another proven choice—so long as you can demonstrate experience with high-traffic SaaS or ticketing platforms and deliver clean, well-tested code, CI/CD pipelines, containerised deployment, and comprehensive documentation.
To move forward, please share:
• Links or screenshots of relevant projects (ticketing, booking, marketplaces, SaaS).
• A high-level development timeline with milestone breakdowns.
• Your team composition and each member’s focus area.
• A fixed-price quotation covering MVP through launch, plus options for ongoing maintenance.
I’m looking for a long-term technology partner who can own the build, iterate quickly, and stay engaged as we scale. Let’s discuss how you’d tackle the challenge and make this the go-to destination for live events.
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